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I don't concur that OSRS gold is inherently worse compared to other hobbies. If it brings you pleasure and fulfillment, that's good. It's all subjective. However, I think that it's important to admit that OSRS has qualities to it making it effortless to become hooked (low effort but higher time input demands, the RNG/gambling component ). And it isn't quite as simple as somebody allowing it to control their life. Any action can become addictive. Finally people need to take personal accountability to enhance their own lives. Not stating that means we should show a lack of compassion or withhold assistance, but blaming the activity is straightforward an outside for not ultimately looking at the mirror and depriving yourself. That's who messed up: you.
I believe that's a very naive way to examine the matter. The act of gambling doesn't introduce a foreign chemical in your body, but it could still be incredibly addictive to a. There is no need to frame it at the dark & white manner which you are doing here. Addiction does not stem only from the individual or the activity, and"blame" does not need to be delegated to either one. Fortunately, judging from your comments, it seems like you have not fought with it, which is very good. Take a step back and appreciate that, because it's a tough existence.
Assuming I have never suffered from dependence is both innocent in and of itself and untrue. People who don't finally look inward are those who snore because they replace one addiction with another over and over again, one instance being a few members of my loved ones. The first step to beating any addiction is admitting you have the problem. It's not RuneScape, or even the medication, or anything. It's you. Till you admit that, you'll never beat addiction you'll just bounce around from one item to another.
I think one of them facets of RuneScapes addictive nature is the concrete and easily quantifiable goals. You aim to get 99 at a stat, or farm a boss for 1K KC or goal for a specific fall from a supervisor. Each of these goals have a very clear differentiation of"yes I have accomplished it" or even"no I haven't". This is in comparison to other games such as shooters but besides rankings or MMR there's nothing quantifiable. I argue any match using an MMR or ranking by definition increases both its trend and in turn its playerbase's toxicity.
As an overall viewpoint, I've noticed people who play buy old school runescape gold to PK are less invested in RuneScape and don't have the same degree of dependence. For a specific account build, yes they occasionally aim, but once that is done many of them are ever likely to log into PK. Very PKing in OSRS isn't quantifiable. Nobody goes out thinking"I'm going to keep PKing today until I create 10M." That is the vital aspect, these quantifiable aims signifies the aim of enjoying changes from having fun, to simply achieving whatever aim you have set for yourself, even if it's in spite of actual enjoyment.
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